Hey there, I'm carlosfruitcup. An Indie Game Developer.
For the past 5 years, I've built multiple projects in multiple languages (GDScript, C++, C#), both solo and collaborating with others.
My main focus is creating strong gameplay systems, experimenting with custom frameworks and engine level programming, and publishing games on platforms such as Steam, Itch.io and Gamejolt.
Here are the games I've worked on.
TIME COWBOY (Early Access)
2025 [Solo] [Godot 4]

TIME COWBOY is a Fast-Paced FPS where you blast your way through History as a stubborn cowboy named Hank.
This game uses a completely rewritten Enemy AI Class called ModulAI which aims to be fully Modular with Attack, Navigation and Other Special/Misc. Scripts to keep the main class bloat-free and maintainable.
Features include:
- Over the Top Voice Acting (Cutscenes & In-Game)
- Taunt Parry
- ModulAI (Modular Enemy AI)
- Modular Weapon Class
As of 08/28/25, TIME COWBOY has achieved 170+ Wishlists on Steam, gaining nearly 100 within the first month of Early Access Release (08/14/25).
Skills Gained:
- Marketing and Publishing on Steam
- Handling Voice Actors
- Creating Modular Systems
Steam Link
ROKUZA (Roblox Yakuza Fan-game)
2025 [Team] [Roblox]
Clip #1 provided by Oy, Clips #2-3 provided by Alt
ROKUZA is a Free For All Brawler based on the Yakuza Franchise, while I have worked on the original version of the game, we decided to completely rewrite it to have a cleaner codebase and avoid the issues presented in the original game.
I worked on the main combat mechanics and UI, listed below:
- Combat Mechanics (Combos, Finishers, Dash, Guard)
- Unique Skills
- Fighting Style Switching
- Heat (Gauge gained in Combat allowing for Super Moves aka 'Heat Actions')
- Saving and Loading of Player Data
- Displaying Player Health, Heat, Current Fighting Style, Achievements
- Taunting
ROKUZA's rewrite has improved the maintainability, plus with the more extendable system, now allows for easier production and release of updates.
The current version as of 10/29/25 has reached 2.6k visits on Roblox.
Skills Gained:
- Collaborating with others
- Creating a Basic Anti-Cheat
- Distinction between Client and Server
- Creating a Cross-Platform Game (Mobile, Console, PC)
Roblox Link
Goober Fishing
2025 [Solo] [No Engine]

Goober Fishing is a fishing game made with SDL3 and C++, with gameplay and a custom lightweight engine created by me.
This project required that I implement my own update loop, handle memory, input and rendering without using a pre-existing game engine.
It was a huge step forward in my knowledge of C++ and SDL.
Skills Gained:
- Memory Management (Freeing & Loading Textures and Systems)
- Deeper C++ & SDL3 Knowledge
- Reusable UI Systems for Dynamic Text
- Creating a Custom Lightweight Engine (Input, Logic, Rendering)
Github Link
Skills:
Technical & Programming:
- Godot (GDScript, Resource System, Signals)
- C++ (SDL3 Experience)
- C# (OpenTK Experience)
- Luau (Roblox Scripting)
- Java (Minecraft Beta 1.7.3 Modding)
- Python (Discord Bot)
- NPC AI (ModulAI)
Game Design & Mechanics:
- Fast-Paced FPS Design
- Level Design
- Combat Mechanics (Parry, Combos)
- Boss Design
Production & Collaboration:
- Team Collaboration
- Managing Voice Actors
- Marketing and Publishing on Steam, Itch.io and Gamejolt
Tools Used:
Game Engines:
- Godot Game Engine 3.x & 4.x
- Roblox Studio
- GDevelop
Programming:
- Visual Studio
- MinGW
Art/Audio:
- LMMS
- Audacity
- Aseprite
- Krita
- Photopea
Collaboration/Misc.:
- Github