Hey there, I'm carlosfruitcup. An Indie Game Developer.


For the past 5 years, I've built multiple projects in multiple languages (GDScript, C++, C#), both solo and collaborating with others.

My main focus is creating strong gameplay systems, experimenting with custom frameworks and engine level programming, and publishing games on platforms such as Steam, Itch.io and Gamejolt.


Here are the games I've worked on.


TIME COWBOY (Early Access) 
2025 [Solo] [Godot 4]


TIME COWBOY is a Fast-Paced FPS where you blast your way through History as a stubborn cowboy named Hank.

This game uses a completely rewritten Enemy AI Class called ModulAI which aims to be fully Modular with Attack, Navigation and Other Special/Misc. Scripts to keep the main class bloat-free and maintainable.

Features include:

As of 08/28/25, TIME COWBOY has achieved 170+ Wishlists on Steam, gaining nearly 100 within the first month of Early Access Release (08/14/25).

Skills Gained:


Steam Link

ROKUZA (Roblox Yakuza Fan-game)
2025 [Team] [Roblox]

Clip #1 provided by Oy, Clips #2-3 provided by Alt

ROKUZA is a Free For All Brawler based on the Yakuza Franchise, while I have worked on the original version of the game, we decided to completely rewrite it to have a cleaner codebase and avoid the issues presented in the original game.

I worked on the main combat mechanics and UI, listed below:

ROKUZA's rewrite has improved the maintainability, plus with the more extendable system, now allows for easier production and release of updates.
The current version as of 10/29/25 has reached 2.6k visits on Roblox.

Skills Gained:


Roblox Link

Goober Fishing
2025 [Solo] [No Engine]

Goober Fishing is a fishing game made with SDL3 and C++, with gameplay and a custom lightweight engine created by me.

This project required that I implement my own update loop, handle memory, input and rendering without using a pre-existing game engine.

It was a huge step forward in my knowledge of C++ and SDL.

Skills Gained:


Github Link

Skills:

Technical & Programming:

Game Design & Mechanics:

Production & Collaboration:

Tools Used:

Game Engines:

  • Godot Game Engine 3.x & 4.x
  • Roblox Studio
  • GDevelop

Programming:

  • Visual Studio
  • MinGW

Art/Audio:

  • LMMS
  • Audacity
  • Aseprite
  • Krita
  • Photopea

Collaboration/Misc.: