Hey there, I'm carlosfruitcup. An Indie Game Developer.


For the past 5 years, I've built multiple projects in multiple languages (GDScript, C++, C#, etc.), both solo and collaborating with others.

My main focus is creating strong gameplay systems, experimenting with custom frameworks and engine level programming, and publishing games on platforms such as Steam, Itch.io and Gamejolt.


Here are the games I've worked on.


TIME COWBOY (Early Access) 
2025-Present [Solo] [Godot 4]

TIME COWBOY is a Fast-Paced FPS where you blast your way through History as a stubborn cowboy named Hank.

Features include:

As of 08/28/25, TIME COWBOY has achieved 170+ Wishlists on Steam, gaining nearly 100 within the first month of Early Access Release (08/14/25).
The game was promoted on Tiktok & Youtube Shorts and reached 44.1k total views.

Collaborated with 8 Voice Actors with a $300 (est.) budget.

Skills Gained:

Steam Page


times at the basement
2025 [Solo] [Godot 4]

times at the basement is a short horror game designed without jumpscares and relying on atmosphere and playing on the Player's paranoia.

Itch.io Page


Goober Fishing
2025 [Solo] [No Engine]

Goober Fishing is a fishing game made with SDL3 and C++, with gameplay and a custom lightweight engine created by me.

This project required that I implement my own update loop, handle memory, input and rendering without using a pre-existing game engine.

It was a huge step forward in my knowledge of C++ and SDL.

Skills Gained:


Github Repo


Fruitcup Music Center
2026 [Solo] [Godot 4]

Fruitcup Music Center is an open source Music Player created in the Godot Engine with a mix of GDScript & C#.

It required I figure out solutions to problems I usually never encounter while making games. Like retrieving Metadata from Files and being able to display a list of 1000+ tracks without any major lag.

Skills Gained:

 Github Repo


ROKUZA (Roblox Yakuza Fan-game)
2025-2026 [Team] [Roblox]

Clip #1 provided by Oy, Clips #2-3 provided by Alt

ROKUZA is a Free For All Brawler based on the Yakuza Franchise, it was completely rewritten to have a cleaner codebase and avoid the issues presented in the original game.

I worked on the main combat mechanics and UI, listed below:

ROKUZA's rewrite has improved the maintainability, plus with the more extendable system, now allows for easier production and release of updates.
The current version as of 10/29/25 has reached 2.6k visits on Roblox.

Skills Gained:


Roblox Link


Skills:

Technical & Programming:

Game Design & Mechanics:

Production & Collaboration:

Tools Used:

Game Engines:

  • Godot Game Engine 3.x & 4.x
  • Roblox Studio

Programming:

  • Visual Studio
  • MinGW

Art/Audio:

  • LMMS
  • Audacity
  • Aseprite
  • Krita
  • Photopea

Collaboration/Misc.: